Dino Times app iconDino TimesDownload

iPad · Ages 4+ · Jamel App Studios

DINOTIMES

Twenty-four dinosaurs are trapped in stone. Only times tables can break it.

4 worlds24 rescuesNo ads, ever
  • 24

    Dinosaurs held in stone

  • 4

    Worlds to clear

  • 78

    Number facts tracked one by one

  • £1.99once

    Or play Grass World free

The trailer

See it in action.

Twenty-four dinosaurs. Four worlds. One asteroid. Sound on.

The premise

Answer well.
The stone cracks.

A meteor turned twenty-four dinosaurs to stone across Grass, Desert, Ice and Volcano. Each one is held by a times table, and the only way through is to know it.

Six dinosaurs to a world, six clean runs to free each one. When a dinosaur breaks loose the game stops and shows you — properly, as a short cinematic, with the sunset behind it. Children are not told they were right. They watch it happen.

Grass World and the 1, 2 and 10 times tables are free from the off. Everything after that is one small unlock, once.

World select

Four worlds.
Dive in.

Pick a world and fly through its portal into the biome, then meet the six dinosaurs waiting to be freed inside it. Drag the rail, or use the arrow keys.

Trapped in Grass World — tables 1, 2 and 10

Stompy, a dinosaur from Grass World
Stompy
Leafy, a dinosaur from Grass World
Leafy
Fernback, a dinosaur from Grass World
Fernback
Trixie, a dinosaur from Grass World
Trixie
Bramble, a dinosaur from Grass World
Bramble
Mossworth, a dinosaur from Grass World
Mossworth

The finale

And one final threat.

An asteroid is falling toward the dino world. In the Grand Rescue, every table you’ve mastered comes together for one last stand — to save every dinosaur at once.

The roster

All twenty-four,
by name.

#00 Stompy → #23 Pyroclaw
Six to a world · none of them optional

Each has a home world, a table that holds it, and a face your child will know long before they know the seven times table.

#00

Stompy

Stompy

Grass

#01

Leafy

Leafy

Grass

#02

Fernback

Fernback

Grass

#03

Trixie

Trixie

Grass

#04

Bramble

Bramble

Grass

#05

Mossworth

Mossworth

Grass

#06

Sandclaw

Sandclaw

Desert

#07

Duskfang

Duskfang

Desert

#08

Scorchfoot

Scorchfoot

Desert

#09

Miragem

Miragem

Desert

#10

Dustpaw

Dustpaw

Desert

#11

Sirocco

Sirocco

Desert

#12

Glacius

Glacius

Ice

#13

Frostbite

Frostbite

Ice

#14

Snowmane

Snowmane

Ice

#15

Crystaline

Crystaline

Ice

#16

Icefang

Icefang

Ice

#17

Blizzard

Blizzard

Ice

#18

Emberwing

Emberwing

Volcano

#19

Magmajaw

Magmajaw

Volcano

#20

Cinderclaw

Cinderclaw

Volcano

#21

Scorchback

Scorchback

Volcano

#22

Flamefin

Flamefin

Volcano

#23

Pyroclaw

Pyroclaw

Volcano

Arcade mode

Dino Drop.
Eggs fall. One is right.

The other half of the game, and the half children play when nobody has asked them to.

  • 01Eggs drop from the sky, each carrying an answer.
  • 02Catch the right one before it hits the ground.
  • 03A baby dinosaur pops out. Then it does it again, faster.
  • 04The sharper the child gets, the harder it pushes. It never sits still.
Dino Drop in play on iPad: four eggs falling over a jungle, each printed with a possible answer to 1 x 4, with the score kept in the corner.

Five screens, straight off the iPad.

01 – 05 · drag sideways

Story mode gameplay: a multiplication question over a blocky jungle, with a dinosaur held in stone.
01Story mode. One question, one dinosaur, one answer between them.
The world map screen showing Grass, Desert, Ice and Volcano worlds.
02World map. Four worlds, and exactly how far in you are.
The My Hero avatar builder screen with customisable character options.
03My Hero. Build the explorer. The glasses are non-negotiable.
Dino Drop arcade mode in play, with eggs falling and the score kept in the corner.
04Dino Drop. Catch the right egg. Speed climbs with skill.
The parent progress report screen listing individual number facts and confidence levels.
05Progress report. Fact by fact, written for you, kept on the iPad.
Fig. 01The sofa test. Passed most evenings, somewhere around half six.

Ten minutes on the sofa

Built to be
turned round.

Every rescue ends by asking to be shown to somebody.

That is the whole design. Ten minutes after tea, two or three dinosaurs freed, a grown-up saying the answer half a second too early. Nobody is doing homework. The six times table stops being frightening anyway.

From the other side of the screen

Stompy has a
message.

One of the twenty-four got out. Sound on.

Who made it

If a level wasn’t fun, it didn’t ship.
Andrew & Jack · the only rule we had

Dino Times was made by Andrew and his eight-year-old son, Jack, at a kitchen table in South Wales. Jack play-tested every level and binned the boring ones without much ceremony. The hero you build in My Hero wears Jack’s real glasses, because he insisted.

It is a studio of two. That is rather the point: nothing shipped that both of us didn’t want to play again.

For grown-ups

A game first.
It teaches anyway.

01

Every fact, tracked on its own

The engine follows each individual number fact — not tables, facts. 7 × 8 can be shaky while 7 × 2 is solid, and it treats them differently: the wobbly ones come back round more often, the safe ones step aside. It writes you a plain-English progress report you can actually read.

144 facts

02

Nothing leaves the iPad

No ads. No accounts. No analytics. Nothing is ever uploaded, because nothing is ever collected in the first place. No chat, no leaderboard, and no route for anything to reach your child through the game.

On-device

03

Paid once, and that’s that

Grass World and the 1, 2 and 10 times tables are free. The Full Adventure — all four worlds, all 24 dinosaurs, every table — is a single £1.99 unlock behind a parental gate. No subscription, no second purchase, no coins.

£1.99 once

Out now

Out now on
the App Store.

Dino Times app iconDino Times · iPad · Ages 4+
Free to start. £1.99 for the lot.

Know somebody with a seven-year-old and a times-tables problem? Send them this.